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Arsenal Online

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Kills I 5 Points

Get 10 kills

Kills II 10 Points

Get 100 kills

Kills III 25 Points

Get 1,000 kills

Headshots I 5 Points

Get 10 headshots

Headshots II 10 Points

Get 100 headshots

Headshots III 50 Points

Get 1,000 headshots

Expert 100 Points

Earn 4 stars for all game modes

Royalty 50 Points

Prestige your profile

Author Comments


Arsenal Online is a high-octane 2D shooter. Jump into some explosive shoot-em-up action!

Wishlist on Steam | ArsenalOnline.net | More from Wilkin Games


Play one of many fun game modes either solo or with a friend online! Each game mode has a different objective, such as Sniper where accuracy is rewarded, or Time Attack where maximum kills is the goal.


Unlock hundreds of weapons and attachments, ranging from pistols, SMGs, assault rifles, LMGs, sniper rifles, and more!


Just want to equip a weapon and shoot targets? Enter the firing range where all weapons and attachments are immediately accessible.

Check out my other weapon packs:

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This game sucks.

Just hold M1 and aim at low quality targets. Grind for hours to unlock the actual good guns. Lame, awful and terrible.

epic violence

well, it is a good if not great game and i would give it 5 stars IF i knew how to finish the game without quitting. i guess i want it to bee easier to see the controls, cause i got 1000 kills and wanted to beat the high score and i quit: lost all my score. but i guess thats just clumsy me :) great game!

Most game modes are playable but actually trying to beat the lava minigame legitimately makes me nauseous. In order to have a chance I have to constantly switch between one half of the arena to the other, back and forth, in less than a second. When that's combined with the fact that my inner ear doesn't feel any change in motion, I start feeling motion sickness. You seriously need to halve the spawn point area for this game mode so I don't have to shake my camera all over the place to compensate.

Bullets still have minor hit registration glitches even at the lowest settings.

EDIT: Fullscreen helped fix the motion sickness issue. While I have to pan the camera a bit I don't have to shake it nearly as much as before.

WilkinGames responds:

Try putting the game in fullscreen!

Hmm, feeling kinda conflicted and confused with this one!

Don't get me wrong, the game aims to impress with a very slick and polished look and feel to it, especially with the menus/UI which are intuitive and good-looking all-around. I also appreciated that I could play as a guest without having to go through all that setting up an account jazz. There's certainly a lot to like here, and I should be a shoo-in with this type of game as I love gun-centered firing range games like Hot Dogs, Horseshoes & Hand Grenades, Receiver, Police Trainer Arcade, and so on.

But as I played, I just really failed to see the allure of this game. Playing as this floating, disembodied gun and shooting at dumb targets just felt really awkward and unsatisfying.

All of the games, apart from some of the more exotic ones like War, felt like the same minigame of shooting dumb targets copy-pasted with the smallest of differences between them. Compared to something like Police Trainer which had all sorts of minigames that test all sorts of skills, this game just felt so padded with no real variation, ultimately feeling pointless.

You'd think for a game that's all about gun porn it wouldn't do such a bad job with it: how am I supposed to admire my gun when I have to aim at targets so far away that I can't even see the gun in action? Even when I can see the gun, it's so far away, it doesn't have any fancy reload animations that differ depending on whether it's dry or not, and I can't see any unique qualities of the gun like bolt manipulations: where's my HK slap?

It has to be said that the first impression was absolutely terrible as well. I was waiting so goddamn long for the game to finish loading so that I could play: there were three separate loading sequences which lasted multiple minutes each! It's a miracle I didn't just quit instead of waiting, but again, credit where it's due, the game has a professional look to it that makes me want to give it the benefit of the doubt.

There's also some confusing aspects like how holding down the trigger will have the reticle grow bigger, making you think you're losing accuracy, but yet the bullets will continue to fly like lasers down the center of the reticle: what's going on there?

Still a big fan of your games like Dinogen and I like the effort put into this, but this felt like a big miss to me, which, as said, is super odd because I'm usually into games like this. If I had my way, I'd love if this game got more into gun porn, like following in Receiver's footsteps and assigning buttons to all the different actions of handling the gun and making you master their usage: everything being so automated and simple in this just makes every gun feel the same when the allure should be showcasing all the differences.

Credits & Info

4.21 / 5.00

Dec 1, 2023
4:39 PM EST
  • Frontpaged December 2, 2023
  • Underdog of the Week December 6, 2023
  • Daily 2nd Place December 3, 2023
  • Weekly 3rd Place December 6, 2023